You’ve bought your VR system, set it up, maybe upgraded your computer, and now you’ve downloaded and played a lot of the free experiences that act as an introduction to VR. They’re quite fun, if a bit short, but now you face the question of what to do next. The answer is to invite round friends and family and show off those same introductory experiences to them as well. Because you’d told them that you bought a VR system, and now you have to prove that it wasn’t a huge waste of money.
Welcome to the first of a series of articles about my travels throughout the wild landscape of VR. I have owned a VR headset since June last year and in that time I have amassed a library of dozens of games and played a hundred hours of some of the most unique gameplay you can have on the PC. Needless to say that these articles will reflect my own personal experiences with this technology, so if you feel I have disparaged your favourite game then feel free to call me an idiot in the comments. Without further ado, it’s time to jack in!
An irresponsible splurge recently had me picking up one of those HTC Vives and so I’ve been lost in a wonderland of Virtual Reality. I’ll write up an article some time about my experiences with VR but for now I’d like to write about one particular game, the recently-released Accounting by William Pugh (of Stanley Parable) and Justin Roiland (of Rick and Morty). Don’t consider this to be a review, but rather a jumping off point for a discussion about decision-making and player responsibility in games. Actually, no wait, I’ll give a short one-sentence review of Accounting right now. It’s very entertaining and terribly fun, but I don’t know if I would even call it a game.