One Week with the Switch: Thoughts & More Thoughts on Portable Gaming

Last week, I picked up a lovely neon-coloured Nintendo Switch. It’s the first time I’ve bought a console so close to launch, and I’m usually more pragmatic before committing to purchasing a piece of hardware, but two things about the console really made me want to check it out. The first was the positive response surrounding Zelda: Breath of the Wild. While it sounded like a fun adventure game in it’s own right, I became very interested after hearing conversations about the different systems of the game interacting in interesting ways. I’m a Zelda fan, and it sounded like a good Zelda game. Secondly, I bought a New 3DS about two years ago, and I really love it. The Switch, while touted as a console/handheld hybrid, seemed to me to be primarily a handheld, and that made me want to check it out more so than it being a TV console. Also, and perhaps the main reason that tipped me over to buying the Switch, is that I’m 30 and my wife and I don’t have children. We can afford to buy toys for ourselves sometimes.

Initially I had been very skeptical of the Switch. It looked to me to be something that would have been popular and cutting-edge back in 2012. From the 720p screen with large screen-bezels, to reports of 30 fps caps and limited internet functionality in the typical vein of out-of-touch Nintendo; this seemed very much to be portable technology that had been left in the dust years ago by the mobile phone and tablet industry. On announcement of the Switch, I thought that everyone already had something better; whether that be the 1080p smart devices in most of our pockets, the 2K/IPS tablets many people use on a daily basis, or our consoles and/or PCs already attached either to giant TVs or LCD panels on our desks. Nintendo has it’s dedicated fans, but what about the Switch would make the general public want to buy it?

However, the biggest revelation for me was actually using the Switch for the first time, and realising how forward thinking its central design actually is. This is a device that I want all my other devices in the future to model themselves after. Except for the use of Friend Codes. Oh, Nintendo!

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