A short post for posterity.
The game begins with your return to Dunwall and you are soon met by the ugliest man in the world. “Corvo, two days early,” he says in a weedy yet arrogant voice, “Full of surprises, as usual.” I wonder what the chances are of this man turning out to be a villain, and estimate it to be around one in one. Two minutes later he has guards arrest you next to the body of the slain Empress. I don’t think this is a spoiler, since it happens in the opening minutes and, really, is the premise that begins the game. This article will be full of other spoilers, though, so don’t read on if you plan to play Dishonored. It really is a truly excellent game. After you’ve played it, read on as I bitterly criticise it.
Firewatch is a great little game. It’s an interactive drama, with literal exploratory elements, that doesn’t overstay its welcome because it only takes 3-4 hours to complete. The voice acting is great, the art-style works well with the beautiful scenery, and the atmosphere of the game that is built through a combination of its writing, conversation-system, and exploration-mechanics, makes for a thoroughly gripping experience.
If that sounds like your cup-of-tea, then don’t read on too far, as I really recommend Firewatch as a unique, fun, narrative experience. Before you play though, it is very important to turn OFF the navigation marker, which is ON by default. I also highly recommend turning OFF the game music, and this is a point that forms a strong part of my criticism of the game.
While I did really enjoy this game by the end; just after it started – I hated it. I think it will be interesting to explore why I felt this way.
Minor spoilers after the jump.